stockpile inventory lists


Latest Update

2026-05-10 07:25:28


General Items

Item Buy Price Sell Price Description
Abacus 2g 8c 1g 7s 9c 2 lb.
Acid (vial) 24g 4c 21g 4s 6c 1 lb.
Alchemist’s supplies 45g 2s 4c 31g 9s 1c 8 lb.
Arrows (20) 1g 5c 7s 6c 1 lb.
Backpack 3g 1s 8c 2g 4s 2c 5 lb.
Ball bearings (bag of 1,000) 1g 1c 7s 3c 2 lb.
Barrel 1g 6s 5c 1g 2s 9c 70 lb.
Basket 3s 3c 2s 5c 2 lb.
Battleaxe 10g 2s 6c 5g 9s 5c 4 lb. 1d8 slashing, Versatile (1d10)
Bell 8s 8c 6s 8c --
Blanket 3s 7c 3s 1c 3 lb.
Blowgun 9g 5s 6g 5s 4c 1 lb. 1 piercing, "Ammunition (range 25/100), loading"
Blowgun Needles (50) 1g 4c 7s 6c 1 lb.
Book 15g 7s 2c 12g 7c 5 lb.
Bottle, glass 1g 1s 8c 9s 6c 2 lb.
Breastplate 454g 6s 6c 365g 1s 4c 20 lb. 14 + Dex modifier (max 2)
Brewer’s supplies 21g 9s 3c 16g 4s 5c 9 lb.
Bucket 1c --
Calligrapher's Supplies 9g 5s 5c 7g 9c 5 lb.
Candle 1c 1c --
Carpenter’s tools 6g 5s 2c 4g 4s 6c 6 lb.
Case, crossbow bolt 9s 1c 6s 9c 1 lb.
Chain (10 feet) 5g 3g 6s 5c 10 lb.
Chain mail 76g 9s 4c 51g 1c 55 lb. 16. Stealth Disadvantage (req. Str 13)
Chalk (1 piece) 1c --
Chest 5g 9c 3g 6s 1c 25 lb.
Clothes, Common 5s 2c 3s 9c 3 lb.
Clothes, costume 5g 9s 4c 3g 9s 1c 4 lb.
Clothes, fine 17g 7s 12g 7s 8c 6 lb.
Club 1s 7c 2 lb. 1d4 bludgeoning, Light
Cobbler’s tools 3g 6s 4c 3g 1s 5 lb.
Component pouch 23g 8s 5c 22g 5s 3c 2 lb.
Cooking Pot 1g 6s 5c 1g 3s 7c A metal pot with a lid, suitable for cooking meals over an open flame or campfire.
Cook’s utensils 5s 9c 4s 7c 8 lb.
Crossbow bolts (20) 9s 4c 7s 1c 1.5 lb.
Crossbow, hand 89g 7s 66g 9s 8c 3 lb. 1d6 piercing, "Ammunition (range 30/120), light, loading"
Crossbow, heavy 43g 3s 33g 1s 2c 18 lb. 1d10 piercing, "Ammunition (range 100/400), heavy, loading, two-handed"
Crossbow, light 22g 2s 5c 17g 7s 8c 5 lb. 1d8 piercing, "Ammunition (range 80/320), loading, two-handed"
Dagger 2g 6c 1g 6s 3c 1 lb. 1d4 piercing, "Finesse, light, thrown (range 20/60)"
Dart 2c 1c 1/4 lb. 1d4 piercing, "Finesse, thrown (range 20/60)"
Dice set 3c 2c --
Drum 5g 6s 3c 4g 4s 1c 3 lb.
Dulcimer 24g 6s 5c 19g 3s 7c 10 lb.
Fishing Rod 9s 1c 7s 5c A simple rod with a line and hook, used for catching fish in rivers, lakes, and ponds.
Flail 10g 8g 4c 2 lb. 1d8 bludgeoning
Flask or Tankard 1c --
Flute 1g 9s 1c 1g 5s 2c 1 lb.
Glaive 21g 9s 6c 13g 9s 9c 6 lb. 1d10 slashing, "Heavy, reach, two-handed"
Glassblower’s tools 26g 1s 3c 21g 2s 1c 5 lb.
Greatsword 53g 9s 7c 38g 1s 8c 6 lb. 2d6 slashing, "Heavy, two-handed"
Half plate 706g 3s 9c 521g 1s 40 lb. 15 + Dex modifier (max 2). Stealth Disadvantage
Hammer 8s 8c 6s 7c 3 lb.
Hammer, sledge 1g 7s 7c 1g 3s 9c 10 lb.
Handaxe 4g 9s 3g 7s 1c 2 lb. 1d6 slashing, "Light, thrown (range 20/60)"
Healing Potion 53g 5s 6c 39g 9c A vial of red liquid that accelerates natural healing, mending wounds and injuries.
Hide 9g 8s 9c 7g 3s 7c 12 lb. 12 + Dex modifier (max 2)
Holy Water (flask) 38g 2s 6c 31g 4s 6c 1 lb.
Horn 2g 5s 4c 2g 2 lb.
Hourglass 24g 8s 9c 21g 7s 3c 1 lb.
Hunting trap 4g 6s 2g 9s 8c 25 lb.
Ink (1 ounce bottle) 10g 9s 7c 8g 2s 4c --
Ink and Quill 9c 6c A small vial of ink and a quill pen, essential for writing letters, maps, and contracts.
Ink pen 1c --
Javelin 4s 6c 3s 1c 2 lb. 1d6 piercing, Thrown (range 30/120)
Jeweler’s tools 22g 3s 17g 6s 2c 2 lb.
Jug or Pitcher 1c 1c 4 lb.
Kit, climber’s 27g 2s 2c 19g 9s 9c 12 lb.
Kit, disguise 25g 8s 7c 21g 9s 3c 3 lb.
Kit, forgery 12g 6s 4c 9g 2s 3c 5 lb.
Kit, healer’s 5g 5s 1c 4g 2s 8c 3 lb.
Kit, herbalism 4g 3s 5c 3g 7s 4c 3 lb.
Kit, mess 1s 5c 1s 2c 1 lb.
Kit, poisoner’s 40g 7s 5c 29g 9s 4c 2 lb.
Ladder (10-foot) 3c 2c 25 lb.
Lamp 4s 5c 3s 7c 1 lb.
Lance 10g 1s 5c 8g 5s 6 lb. 1d12 piercing, "Reach, secial"
Lantern 5g 3s 8c 4g 4s 6c A metal lantern with glass panels, fueled by oil and equipped with a handle for easy carrying.
Lantern Oil 1c --
Lantern, bullseye 11g 3c 7g 5s 1c 2 lb.
Lantern, hooded 4g 6s 3g 5s 5c 2 lb.
Leather 10g 7s 6c 9g 2s 1c 10 lb. 11 + Dex modifier
Light Hammer 2g 8c 1g 5s 9c 2 lb. 1d4 bludgeoning, "Light, thrown (range 20/60)"
Lock 9g 6c 5g 9s 4c 1 lb.
Lockpicks 26g 3s 3c 16g 2s 6c A set of delicate tools used for picking locks and bypassing security mechanisms.
Longsword 15g 2s 2c 9g 9s 2c 3 lb. 1d8 slashing, Versatile (1d10)
Lute 43g 4s 34g 4s 2c 2 lb.
Lyre 35g 2s 8c 28g 8s 9c 2 lb.
Mace 4g 7s 2c 3g 7s 3c 4 lb. 1d6 bludgeoning
Manacles 2g 2s 4c 1g 8s 6 lb.
Map of the Region 10g 1s 6c 8g 3c A detailed map depicting local landmarks, roads, and geographical features.
Mason’s tools 10g 5s 4c 7g 8s 8 lb.
Maul 10g 2s 9c 7g 2s 8c 10 lb. 2d6 bludgeoning, "Heavy, two-handed"
Mirror, steel 5g 7s 4g 3s 7c 1/2 lb.
Morningstar 18g 9s 9c 14g 7s 4 lb. 1d8 piercing
Navigator’s tools 23g 7s 9c 18g 4s 1c 2 lb.
Net 1g 1s 8c 8s 4c 3 lb. "Special, thrown (range 5/15)"
Oil (flask) 4c 3c 1 lb.
Padded 5g 4s 6c 4g 3s 9c 8 lb. 11 + Dex modifier Stealth Disadvantage
Painter’s supplies 12g 5s 7c 9g 7s 5 lb.
Pan flute 12g 8s 1c 11g 5s 3c 2 lb.
Paper (one sheet) 2s 1s 5c --
Perfume (vial) 5g 3s 7c 3g 5s 7c --
Pick, miner’s 2g 1g 4s 7c 10 lb.
Pike 4g 5s 3g 5s 1c 18 lb. 1d10 piercing, "Heavy, reach, two-handed"
Piton 1c --
Plate 1465g 7c 1194g 8s 8c 65 lb. 18. Stealth Disadvantage (req. Str 15)
Playing card set 3s 6c 3s 2c --
Pole (10-foot) 1c --
Pot, iron 1g 9s 4c 1g 4s 6c 10 lb.
Potion of Healing 45g 7s 3c 33g 1s 7c 1/2 lb.
Quarterstaff 1s 8c 1s 2c 4 lb. 1d6 bludgeoning, Versatile (1d8)
Quiver 8s 8c 7s 4c 1 lb.
Ram, portable 3g 5s 8c 2g 8s 7c 35 lb.
Rapier 24g 7c 17g 5s 9c 2 lb. 1d8 piercing, Finesse
Rations (1 day) 4s 8c 3s 8c 2 lb.
Ring mail 39g 2s 8c 25g 2s 1c 40 lb. 14. Stealth Disadvantage
Robes 1g 1s 3c 8s 5c 4 lb.
Rope, 50 feet 9s 5c 6s 9c A length of sturdy hemp rope, useful for climbing, tying, and securing objects.
Rope, hempen (50 feet) 5s 4s 3c 10 lb.
Rope, silk (50 feet) 9g 1s 1c 7g 4s 5c 5 lb.
Sack 1c --
Saddlebags 4g 3s 4c 3g 1s 7c Large leather bags designed to hang from a saddle, ideal for carrying supplies while riding.
Scale, merchant’s 4g 4s 5c 3g 6s 3c 3 lb.
Scimitar 21g 2s 5c 17g 5s 3 lb. 1d6 slashing, "Finesse, light"
Sealing wax 2s 1c 1s 7c --
Shawm 2g 1s 5c 1g 6s 3c 1 lb.
Shield 8g 4s 7c 6g 2s 9c 6 lb. (+2)
Shortbow 23g 7s 9c 15g 4s 7c 2 lb. 1d6 piercing, "Ammunition (range 80/320), two-handed"
Shortsword 9g 3s 2c 7g 5s 1c 2 lb. 1d6 piercing,"Finesse, light"
Sickle 9s 7c 5s 5c 2 lb. 1d4 slashing, Light
Signal whistle 4c 2c --
Signet ring 3g 9s 5c 2g 4s 5c --
Sling bullets (20) 1c --
Smith’s tools 17g 8s 2c 14g 1s 8 lb.
Soap 1c 1c --
Spear 1g 1c 7s 1c 3 lb. 1d6 piercing, "Thrown (range 20/60), versatile (1d8)"
Spellbook 44g 5s 3c 38g 4s 6c 3 lb.
Spikes, iron (10) 1g 2s 6c 1g 4c 5 lb.
Splint 211g 4s 6c 167g 2c 60 lb. 17. Stealth Disadvantage (req. Str 15)
Spyglass 889g 9s 2c 607g 2s 7c 1 lb.
Studded leather 58g 2s 6c 45g 2s 6c 13 lb. 12 + Dex modifier
Tents 10g 6s 5c 7g 7s A portable shelter made of canvas, supported by collapsible poles and pegs.
Tinderbox 4s 8c 3s 2c 1 lb.
Tinker’s tools 54g 5s 38g 7s 3c 10 lb.
Torch 2c 1c 1 lb.
Trail Rations 4s 3c 2s 4c A pre-packaged assortment of dried fruits, nuts, and jerky, perfect for long journeys.
Traveler's Rations 9s 5c 7s 7c A bundle of dried meats, bread, and cheese, providing sustenance for a day's journey.
Trident 4g 7s 5c 3g 5s 6c 4 lb. 1d6 piercing, "Thrown (range 20/60), versatile (1d8)"
Vial 9s 5c 7s 3c --
War Pick 4g 6s 7c 3g 6s 7c 2 lb. 1d8 piercing
Warhammer 14g 5s 5c 10g 7s 1c 2 lb. 1d8 bludgeoning, Versatile (1d10)
Waterskin 1s 9c 1s 5c 5 lb. (full)
Weaver’s tools 9s 2c 6s 9c 5 lb.
Whetstone 3c 2c A small stone used for sharpening blades and keeping weapons and tools in good condition.
Woodcarver’s tools 9s 7c 7s 5 lb.
canvas 9c 6c 1 sq. yd.
cinnamon 1g 1s 3c 8s 4c 1 lb.
cloves 2g 9s 2g 6s 5c 1 lb.
cotton cloth 4s 8c 4s 1c 1 sq. yd.
flour 4c 3c 1 lb.
ginger 8s 9c 8s 1c 1 lb.
iron 1s 7c 1 lb.
linen 4g 2s 3c 3g 1s 9c 1 sq. yd.
one baby chicken 4c 3c 1 lb. (limit 10 per week)
one baby goat 9s 8c 6s 9c --
one baby ox 16g 4s 6c 10g 7s 4c --
one baby pig 3g 4c 2g 2s 6c --
one baby sheep 2g 1g 4s 1c --
pepper 2g 2s 4c 1g 5s 5c 1 lb.
saffron 13g 4s 10g 8s 9c 1 lb.
salt 1c --
silk 9g 8s 1c 7g 9s 7c 1 sq. yd.
silver 5g 6s 6c 4g 3s 2c 1 lb.
wheat 1c --

Specialty/Trade Items

Item Buy Price Sell Price Description
Dagger of Venom 9595g 3s 7702g 6s 2c This finely crafted dagger is coated with a potent venom that poisons its victims.
Dancing Flame Lantern 26g 4s 5c 20g 5s 3c A lantern that emits colorful, dancing flames, providing both light and entertainment.
Echo Stone 35g 8s 3c 26g 9s 4c A smooth stone that absorbs and echoes sounds, allowing the holder to create convincing auditory illusions.
Elixer of Truth 595g 4s 9c 481g 4c This finely crafted item was created by the elf artificer Lella and 'improved' by Savaera from Yellowseed.
Elixer of swimming 235g 3s 162g 5s 4c --
Hematite 8g 8s 9c 6g 7s --
Holy Arrow 7g 5s 6c 7g 2s 9c Weapon (arrow). These arrows shine with a holy brilliance. On hit, deals 1d8 radiant damage. An evil-aligned target must pass a DC15 wisdom saving throw or be frightened of the attacker for 10 rounds or until the line of sight is broken.
Horn of Blasting 41742g 7s 4c 30893g 9s 8c This horn can produce a deafening blast when blown, capable of stunning foes.
Lantern of Flickering Shadows 92g 7s 4c 71g 9s 8c A lantern that projects shifting shadow patterns, creating illusions and distractions.
Light Catapult 606g 3s 1c 427g 2c --
Melodious Music Box 137g 2s 4c 114g 1c A music box that plays hauntingly beautiful melodies, capable of enchanting listeners.
Moonstone 45g 1s 39g 8c --
Musical Instrument (Bagpipes) 27g 7s 7c 19g 6s 4c A wind instrument with a bag attached to pipes, played by squeezing the bag and blowing air through the pipes.
Musical Instrument (Drum) 3g 3s 1c 2g 2s A percussion instrument consisting of a hollow shell covered with a stretched membrane, played by striking with hands or drumsticks.
Musical Instrument (Tabla) 31g 22g 7s 7c A pair of small, hand drums used in traditional Indian music, played by tapping with the fingers or palms.
Musical Instrument (Trombone) 66g 3s 5c 49g 7s A brass instrument with a long slide for changing pitch, played by buzzing the lips into a mouthpiece.
Musical Instrument (Tuba) 168g 5s 2c 132g 1s 4c A large brass instrument with a wide tube and flared bell, played by buzzing the lips into a mouthpiece.
Musical Instrument (Violin) 30g 2s 4c 22g 2c A bowed string instrument with four strings and a curved body, used for playing classical music.
Potion of Blur 137g 9s 3c 102g 7c A clear ichor, contained in a faceted phial sealed with wax.
Potion of Cat Agility 116g 5s 6c 85g 7s 8c Increases dexterity to 21 for 1 hour.
Potion of Darkvision 324g 2s 1c 225g This glowing elixir causes shadows to appear darker when used.
Potion of Jump 36g 8s 8c 25g 5s 6c A glowing ichor, contained in a crystal jar etched with holy symbols.
Potion of Remove Fear 57g 5c 46g 7s 5c This indigo draught causes a burning sensation when used.
Red Garnet 79g 2s 9c 51g 2s 1c gem
Ring of Resilience 5195g 7s 4c 3453g 1s 6c This ring grants resistance to poison damage when worn.
Rod of Absorption 10131g 3s 9c 7177g 4s 5c This rod can absorb and store magical energy, allowing its wielder to harness it later.
Satchel of Holding 185g 7s 5c 144g 8s 1c A small satchel enchanted with extra-dimensional space, capable of holding far more than its size suggests.
Satin Robe 202g 6s 3c 150g 8s 3c --
Set of bagpipes 18g 3s 1c 15g 5s 4c --
Staff of Abjuration (16 of 50 charges) 28252g 8s 7c 18485g 6s 9c This masterwork staff is said to be imbued with thesirit of the renowned wizard Amrad, who slew the Leviathan of the Sea of Lauce. (design provides clue to function)
Staff of Healing (25 of 50 charges) 12330g 6s 10114g 9s 7c This heavy staff is said to be imbued with thesirit of the halfling artificer Ilin Derhin, who slew the Leviathan of the Sea of Thieves.
Veil of Concealment 155g 7s 2c 104g 4s 4c A shimmering veil that obscures the wearer's features, granting them anonymity and protection.
Whispersilk Cloak 169g 9s 4c 129g 2s 9c A cloak made of enchanted silk that muffles sound and grants the wearer increased stealth.