stockpile inventory lists


Latest Update

2026-10-25 09:34:45


General Items

Item Buy Price Sell Price Description
Abacus 1g 9s 9c 1g 2s 7c 2 lb.
Acid (vial) 24g 5c 16g 8s 9c 1 lb.
Alchemist’s fire (flask) 50g 7s 9c 41g 9c 1 lb.
Alchemist’s supplies 60g 1s 7c 50g 8s 7c 8 lb.
Antitoxin (vial) 43g 3s 7c 30g 8s 8c --
Arrows (20) 5s 2c 5s 1 lb.
Backpack 2g 6s 4c 1g 9s 5c 5 lb.
Bagpipes 31g 6s 22g 6s 2c 6 lb.
Ball bearings (bag of 1,000) 8s 1c 6s 2 lb.
Barrel 1g 9s 8c 1g 3s 1c 70 lb.
Basket 2s 1c 1s 5c 2 lb.
Battleaxe 10g 3s 6c 8g 4s 4c 4 lb. 1d8 slashing, Versatile (1d10)
Bedroll 8s 8c 6s 2c 7 lb.
Bell 9s 6c 6s 7c --
Blanket 4s 2s 8c 3 lb.
Block and tackle 1g 6s 7c 5 lb.
Blowgun 9g 9s 7c 7g 4s 5c 1 lb. 1 piercing, "Ammunition (range 25/100), loading"
Blowgun Needles (50) 1g 1s 5c 7s 6c 1 lb.
Book 24g 3s 6c 15g 7s 5c 5 lb.
Brewer’s supplies 20g 7s 3c 15g 2c 9 lb.
Bucket 1c --
Calligrapher's Supplies 10g 8s 8c 8g 8c 5 lb.
Caltrops (bag of 20) 9s 7c 7s 1c 2 lb.
Candle 1c --
Carpenter’s tools 7g 5s 4c 5g 8s 2c 6 lb.
Cartographer’s tools 15g 4s 5c 10g 9s 7c 6 lb.
Case, crossbow bolt 8s 7c 6s 2c 1 lb.
Case, map or scroll 1g 1s 3c 8s 1c 1 lb.
Chain (10 feet) 4g 4s 3g 5c 10 lb.
Chain mail 76g 7s 2c 54g 4s 9c 55 lb. 16. Stealth Disadvantage (req. Str 13)
Chain shirt 56g 6s 6c 39g 4s 9c 20 lb. 13 + Dex modifier (max 2)
Chalk (1 piece) 1c --
Chest 4g 1s 9c 2g 8s 5c 25 lb.
Clothes, Common 4s 8c 3s 6c 3 lb.
Clothes, costume 3g 4s 6c 2g 4s 3c 4 lb.
Clothes, fine 20g 2s 7c 15g 7s 8c 6 lb.
Clothes, traveler’s 3g 7s 2g 8s 8c 4 lb.
Club 8c 5c 2 lb. 1d4 bludgeoning, Light
Cobbler’s tools 6g 5s 9c 5g 1s 5c 5 lb.
Component pouch 27g 4s 8c 20g 9s 2c 2 lb.
Cooking Pot 2g 1s 5c 1g 5s 3c A metal pot with a lid, suitable for cooking meals over an open flame or campfire.
Cook’s utensils 9s 6c 6s 5c 8 lb.
Crossbow bolts (20) 1g 2s 7s 9c 1.5 lb.
Crossbow, hand 71g 2s 4c 52g 9s 8c 3 lb. 1d6 piercing, "Ammunition (range 30/120), light, loading"
Crossbow, heavy 59g 5c 49g 8s 1c 18 lb. 1d10 piercing, "Ammunition (range 100/400), heavy, loading, two-handed"
Crossbow, light 20g 8s 9c 13g 9s 9c 5 lb. 1d8 piercing, "Ammunition (range 80/320), loading, two-handed"
Crowbar 2g 2s 3c 1g 5s 8c 5 lb.
Dagger 1g 8s 5c 1g 2s 9c 1 lb. 1d4 piercing, "Finesse, light, thrown (range 20/60)"
Dart 1c 1c 1/4 lb. 1d4 piercing, "Finesse, thrown (range 20/60)"
Dice set 1c --
Drum 4g 6s 2c 3g 2s 9c 3 lb.
Dulcimer 23g 4s 5c 16g 2s 5c 10 lb.
Fishing Rod 1g 6s 1c A simple rod with a line and hook, used for catching fish in rivers, lakes, and ponds.
Fishing tackle 9s 7c 7s 4 lb.
Flail 12g 1s 6c 9g 2s 1c 2 lb. 1d8 bludgeoning
Flask or Tankard 1c --
Flute 2g 3s 4c 1g 7s 8c 1 lb.
Glaive 19g 7s 14g 8s 4c 6 lb. 1d10 slashing, "Heavy, reach, two-handed"
Glassblower’s tools 28g 6s 5c 20g 9s 5 lb.
Grappling hook 2g 1s 1g 4s 3c 4 lb.
Greataxe 26g 9s 4c 18g 7s 1c 7 lb. 1d12 slashing, "Heavy, two-handed"
Greatclub 1s 6c 1s 1c 10 lb. 1d8 bludgeoning, Two-handed
Greatsword 42g 4s 6c 31g 5s 4c 6 lb. 2d6 slashing, "Heavy, two-handed"
Halberd 20g 1s 5c 15g 7s 2c 6 lb. 1d10 slashing, "Heavy, reach, two-handed"
Half plate 658g 4s 4c 546g 4s 4c 40 lb. 15 + Dex modifier (max 2). Stealth Disadvantage
Hammer 1g 8c 8s 5c 3 lb.
Hammer and Nails 3s 4c 2s 2c A sturdy hammer and a handful of iron nails, useful for repairs and construction.
Hammer, sledge 1g 9s 9c 1g 6s 6c 10 lb.
Handaxe 4g 2s 3c 3g 7s 5c 2 lb. 1d6 slashing, "Light, thrown (range 20/60)"
Healing Potion 60g 4s 5c 43g 5s A vial of red liquid that accelerates natural healing, mending wounds and injuries.
Hide 7g 4s 5c 5g 5s 4c 12 lb. 12 + Dex modifier (max 2)
Holy Water (flask) 19g 4s 7c 17g 7s 3c 1 lb.
Horn 3g 6c 2g 4s 8c 2 lb.
Hourglass 26g 9s 4c 20g 8s 7c 1 lb.
Hunting trap 5g 1s 6c 2g 7s 8c 25 lb.
Ink (1 ounce bottle) 10g 3s 8c 7g 6s 5c --
Ink and Quill 8c 5c A small vial of ink and a quill pen, essential for writing letters, maps, and contracts.
Ink pen 2c 1c --
Javelin 4s 1c 3s 2 lb. 1d6 piercing, Thrown (range 30/120)
Jeweler’s tools 18g 7s 1c 13g 9s 6c 2 lb.
Jug or Pitcher 1c --
Kit, climber’s 24g 4s 7c 19g 5s 4c 12 lb.
Kit, disguise 32g 7s 23g 5s 2c 3 lb.
Kit, forgery 14g 6s 5c 9g 8s 5c 5 lb.
Kit, healer’s 4g 5s 3c 3g 1s 3 lb.
Kit, herbalism 4g 9s 9c 3g 5s 6c 3 lb.
Kit, mess 1s 8c 1s 5c 1 lb.
Kit, poisoner’s 46g 8c 38g 8s 4c 2 lb.
Ladder (10-foot) 1c --
Lamp 5s 8c 5s 1c 1 lb.
Lance 10g 2s 6c 7g 9s 7c 6 lb. 1d12 piercing, "Reach, secial"
Lantern 4g 8s 3c 3g 8s 1c A metal lantern with glass panels, fueled by oil and equipped with a handle for easy carrying.
Lantern Oil 6c 4c A flask of flammable oil used to fuel lanterns and torches, providing illumination in the dark.
Lantern, bullseye 7g 8s 1c 5g 7s 2 lb.
Lantern, hooded 8g 4s 6g 6s 6c 2 lb.
Leather 10g 8g 2s 4c 10 lb. 11 + Dex modifier
Leatherworker’s tools 4g 7s 1c 3g 5s 3c 5 lb.
Light Hammer 1g 9s 2c 1g 3s 5c 2 lb. 1d4 bludgeoning, "Light, thrown (range 20/60)"
Lock 8g 5s 5c 6g 9c 1 lb.
Lockpicks 23g 5s 5c 17g 4s 2c A set of delicate tools used for picking locks and bypassing security mechanisms.
Longbow 47g 2s 29g 8s 7c 2 lb. 1d8 piercing, "Ammunition (range 150/600), heavy, two-handed"
Longsword 15g 9s 12g 9s 9c 3 lb. 1d8 slashing, Versatile (1d10)
Lute 38g 4s 9c 26g 1s 5c 2 lb.
Lyre 31g 1s 2c 22g 5s 9c 2 lb.
Mace 4g 6s 8c 3g 5s 1c 4 lb. 1d6 bludgeoning
Magnifying glass 108g 9s 4c 74g 2s 9c --
Manacles 1g 7s 9c 1g 2s 4c 6 lb.
Map of the Region 8g 9s 4c 6g 8s 3c A detailed map depicting local landmarks, roads, and geographical features.
Mason’s tools 7g 8s 3c 6g 1s 4c 8 lb.
Maul 8g 4s 4c 7g 2c 10 lb. 2d6 bludgeoning, "Heavy, two-handed"
Mirror, steel 4g 7s 6c 3g 5s 3c 1/2 lb.
Morningstar 19g 5s 3c 14g 7s 4 lb. 1d8 piercing
Navigator’s tools 24g 7s 17g 2c 2 lb.
Net 8s 4c 5s 6c 3 lb. "Special, thrown (range 5/15)"
Oil (flask) 9c 6c 1 lb.
Padded 4g 1s 1c 2g 5s 2c 8 lb. 11 + Dex modifier Stealth Disadvantage
Painter’s supplies 13g 8s 9c 11g 4c 5 lb.
Pan flute 9g 6s 6g 7s 8c 2 lb.
Paper (one sheet) 1s 4c 1s --
Parchment (one sheet) 5c 4c --
Perfume (vial) 4g 8s 7c 3g 6s 1c --
Pick, miner’s 1g 6s 4c 1g 9c 10 lb.
Pike 4g 3s 3c 3g 7s 18 lb. 1d10 piercing, "Heavy, reach, two-handed"
Piton 1c --
Plate 1441g 1s 1c 958g 1s 8c 65 lb. 18. Stealth Disadvantage (req. Str 15)
Poison, basic (vial) 91g 4s 74g 2s 4c --
Pole (10-foot) 1c --
Pot, iron 1g 9s 6c 1g 5s 1c 10 lb.
Potion of Healing 50g 1s 5c 29g 8c 1/2 lb.
Potter’s tools 9g 1s 1c 7g 5c 3 lb.
Pouch 4s 1c 3s 1c 1 lb.
Quarterstaff 6c 4c 4 lb. 1d6 bludgeoning, Versatile (1d8)
Quiver 8s 9c 6s 9c 1 lb.
Ram, portable 4g 6c 3g 3c 35 lb.
Rapier 24g 9s 6c 18g 3s 2c 2 lb. 1d8 piercing, Finesse
Rations (1 day) 5s 3s 7c 2 lb.
Ring mail 22g 1c 16g 1c 40 lb. 14. Stealth Disadvantage
Robes 8s 9c 7s 1c 4 lb.
Rope, 50 feet 1g 4c 7s 5c A length of sturdy hemp rope, useful for climbing, tying, and securing objects.
Rope, hempen (50 feet) 1g 1c 8s 3c 10 lb.
Rope, silk (50 feet) 11g 8s 5c 9g 9s 2c 5 lb.
Sack 1c --
Saddlebags 3g 4s 9c 2g 4s 3c Large leather bags designed to hang from a saddle, ideal for carrying supplies while riding.
Scale mail 51g 9c 37g 3s 45 lb. 14 + Dex modifier (max 2). Stealth Disadvantage
Scale, merchant’s 4g 5s 4c 3g 3s 2c 3 lb.
Scimitar 27g 4s 3c 21g 9s 8c 3 lb. 1d6 slashing, "Finesse, light"
Sealing wax 4s 3c 3s 6c --
Shawm 2g 1g 5s 1c 1 lb.
Shield 9g 6s 6c 7g 1s 5c 6 lb. (+2)
Shortbow 26g 4s 6c 19g 5s 8c 2 lb. 1d6 piercing, "Ammunition (range 80/320), two-handed"
Shortsword 9g 9s 5c 7g 5s 5c 2 lb. 1d6 piercing,"Finesse, light"
Shovel 1g 2s 6c 9s 6c 5 lb.
Sickle 1g 1s 7c 8s 9c 2 lb. 1d4 slashing, Light
Signal whistle 2c 2c --
Signet ring 4g 7s 5c 3g 9s 5c --
Sling 6c 5c 1d4 bludgeoning, Ammunition (range 30/120)
Sling bullets (20) 2c 1c 1.5 lb.
Smith’s tools 20g 7s 15g 1s 7c 8 lb.
Soap 1c --
Spear 1g 7s 1c 3 lb. 1d6 piercing, "Thrown (range 20/60), versatile (1d8)"
Spellbook 60g 4c 42g 1s 2c 3 lb.
Spikes, iron (10) 1g 2c 7s 8c 5 lb.
Splint 203g 1s 9c 162g 3s 3c 60 lb. 17. Stealth Disadvantage (req. Str 15)
Spyglass 907g 3s 7c 733g 6s 1c 1 lb.
Studded leather 53g 3s 5c 44g 3s 5c 13 lb. 12 + Dex modifier
Tent, two-person 1g 5s 7c 1g 3s 4c 20 lb.
Tents 13g 4s 1c 8g 4s A portable shelter made of canvas, supported by collapsible poles and pegs.
Thieves’ tools 21g 2s 7c 14g 9s 2c 1 lb.
Tinderbox 3s 5c 2s 6c 1 lb.
Tinker’s tools 58g 6s 2c 46g 8s 3c 10 lb.
Torch 4c 3c 1 lb.
Trail Rations 4s 2c 3s 9c A pre-packaged assortment of dried fruits, nuts, and jerky, perfect for long journeys.
Traveler's Clothes 8s 6s A set of practical clothing suitable for long journeys, made of durable fabrics.
Traveler's Rations 9s 4c 7s A bundle of dried meats, bread, and cheese, providing sustenance for a day's journey.
Trident 4g 6s 5c 3g 9s 7c 4 lb. 1d6 piercing, "Thrown (range 20/60), versatile (1d8)"
Vial 1g 8c 7s 5c --
Viol 30g 3s 3c 23g 2s 1 lb.
War Pick 4g 9s 5c 3g 7s 5c 2 lb. 1d8 piercing
Warhammer 14g 8s 11g 4s 2c 2 lb. 1d8 bludgeoning, Versatile (1d10)
Waterskin 1s 6c 1s 5 lb. (full)
Weaver’s tools 1g 3c 7s 6c 5 lb.
Whetstone 2c 1c A small stone used for sharpening blades and keeping weapons and tools in good condition.
Whip 2g 1s 4c 1g 7s 3c 3 lb. 1d4 slashing, "Finesse, reach"
Woodcarver’s tools 8s 9c 6s 5c 5 lb.
canvas 1c --
cinnamon 1g 9s 7c 1g 7s 6c 1 lb.
cloves 2g 7s 6c 2g 2s 7c 1 lb.
copper 5s 3s 6c 1 lb.
cotton cloth 4s 5c 3s 2c 1 sq. yd.
flour 3c 1c 1 lb.
ginger 9s 8c 7s 6c 1 lb.
gold 48g 7s 7c 32g 5s 8c 1 lb.
iron 7c 5c 1 lb.
linen 4g 8s 2c 3g 7s 4c 1 sq. yd.
one baby chicken 3c 3c 1 lb. (limit 10 per week)
one baby cow 4g 4c 2g 7s 1c --
one baby goat 7s 7c 6s --
one baby ox 12g 3s 9c 8g 5s 8c --
one baby pig 2g 7s 1g 7s 1c --
one baby sheep 1g 1s 5c 8s 9c --
pepper 2g 1s 4c 1g 3s 9c 1 lb.
platinum 535g 1s 6c 398g 2s 2c 1 lb.
saffron 18g 4s 4c 15g 3s 4c 1 lb.
salt 5c 3c 1 lb.
silk 9g 5s 5c 6g 6s 2c 1 sq. yd.
silver 4g 9s 3g 6s 3c 1 lb.
wheat 1c --


Specialty/Trade Items

Item Buy Price Sell Price Description
Blade of Olympus 885g 1s 1c 614g 7s 1c Weapon (greatsword). Requires 16 strength to wield. If you hit a Huge or larger creature with this magic greatsword, you deal an extra 2d6 damage.
Book of Elementary Mathematics - Second Edition 24g 6s 7c 18g 3s 5c Second Edition
Boots of Striding and Springing 12693g 8s 4c 8078g 4s 8c These magical boots grant enhanced mobility and jumping ability.
Cape of the Mountebank 24216g 6s 19303g 2s 9c This cape allows its wearer to teleport short distances at will.
Celestial Compass 119g 9s 8c 90g 6s A compass that always points towards the nearest celestial body, aiding travelers in navigation.
Chalice of Life 208g 9s 7c 152g 2s 8c A sacred chalice said to possess the power to heal wounds and cure diseases when filled with water.
Cloak of Invisibility 50406g 1s 2c 34747g 4s 8c This enchanted cloak renders the wearer invisible at will.
Dancing Flame Lantern 30g 23g 2s 2c A lantern that emits colorful, dancing flames, providing both light and entertainment.
Echo Stone 54g 40g 1s 2c A smooth stone that absorbs and echoes sounds, allowing the holder to create convincing auditory illusions.
Everburning Torch 25g 6s 9c 18g 3s 7c A magical torch that burns endlessly without the need for fuel, casting a steady light in dark places.
Holy Arrow 9g 8s 1c 7g 8s Weapon (arrow). These arrows shine with a holy brilliance. On hit, deals 1d8 radiant damage. An evil-aligned target must pass a DC15 wisdom saving throw or be frightened of the attacker for 10 rounds or until the line of sight is broken.
Key of Passage 287g 4s 3c 210g 5s 8c A mystical key that unlocks hidden doors and passages, revealing secret chambers and treasures.
Mask of Deception 78g 6s 59g 4s 8c A deceptive mask that obscures the wearer's true intentions and emotions.
Mirage Cloak 200g 9s 9c 168g 5c A cloak that shimmers and shifts, creating illusions of the wearer's surroundings to confuse attackers.
Moonstone 54g 49g 1c --
Musical Instrument (Baglamas) 9g 9s 4c 7g 3s A small, pear-shaped stringed instrument used in Greek music, played by plucking or strumming.
Musical Instrument (Harp) 73g 2s 1c 60g 5s 7c A large, stringed instrument with a triangular frame and multiple strings, played by plucking or strumming.
Musical Instrument (Tabla) 79g 1c 55g 6s 2c A pair of small, hand drums used in traditional Indian music, played by tapping with the fingers or palms.
Potion of Cat Agility 141g 9s 7c 99g 4c Increases dexterity to 21 for 1 hour.
Potion of Giant Strength 450g 4s 7c 370g 4s 5c Increases strength to 21 for 1 hour.
Ring of Climbing 1904g 8s 4c 1462g 9c This battered ring is said to grant a single wish once every score of years.
Ring of the Ram (26 of 50 charges) 5225g 9s 3712g 8s 8c A faceted ring, inlaid with diamond (design provides clue to function)
Rod of Absorption 29530g 3s 4c 24735g 3s 2c This rod can absorb and store magical energy, allowing its wielder to harness it later.
Rod of Flame Extinguishing 14763g 1s 6c 10711g 3s 1c This thin blackthorn rod once belonged to the half-elf hero Gonerdhil, leader of the Council of the Emerald Bear.
Rod of extend metamagic (lesser) 2546g 3s 1935g 8s "This heavy ash rod once belonged to the dwarf adventurer Rida Heredotr, who vanished in the Lost Chambers of the Wraith Countess."
Rune-etched Gauntlets 151g 3s 5c 113g 8s 6c Gauntlets inscribed with ancient runes that enhance the wearer's strength and combat prowess.
Satin Robe 248g 3c 129g 1c --
Set of bagpipes 30g 2s 3c 23g 6s 1c --
Staff of Healing (25 of 50 charges) 10987g 7s 3c 8036g 7s This heavy staff is said to be imbued with thesirit of the halfling artificer Ilin Derhin, who slew the Leviathan of the Sea of Thieves.
Staff of Power 49927g 5s 37529g 4s 6c This staff is imbued with formidable magical energies, capable of unleashing devastating spells.
Trinket of Elemental Control 145g 3s 3c 119g 6s 4c A small trinket that grants the wielder limited control over elemental forces.
White Onyx 77g 6s 9c 61g 5s 6c --