stockpile inventory lists


Latest Update

2026-09-13 09:58:14


General Items

Item Buy Price Sell Price Description
Abacus 1g 7s 9c 1g 2s 3c 2 lb.
Acid (vial) 30g 2s 2c 23g 1s 8c 1 lb.
Alchemist’s supplies 55g 8s 43g 1s 9c 8 lb.
Antitoxin (vial) 49g 8s 2c 36g 2s 4c --
Arrows (20) 6s 9c 5s 1c 1 lb.
Backpack 2g 3s 6c 1g 7s 3c 5 lb.
Bagpipes 29g 9s 4c 23g 1s 5c 6 lb.
Ball bearings (bag of 1,000) 8s 9c 5s 9c 2 lb.
Barrel 1g 9s 9c 1g 3s 8c 70 lb.
Basket 2s 2c 1s 5c 2 lb.
Bedroll 8s 6s 7 lb.
Bell 9s 3c 7s 4c --
Blanket 4s 8c 3s 5c 3 lb.
Block and tackle 1g 4s 9c 1g 5 lb.
Blowgun 10g 3s 2c 7g 3s 7c 1 lb. 1 piercing, "Ammunition (range 25/100), loading"
Blowgun Needles (50) 1g 1s 3c 7s 4c 1 lb.
Bottle, glass 2g 6c 1g 4s 7c 2 lb.
Breastplate 454g 5s 2c 378g 4s 9c 20 lb. 14 + Dex modifier (max 2)
Brewer’s supplies 18g 9s 7c 12g 5c 9 lb.
Bucket 1c 2 lb.
Calligrapher's Supplies 9g 2s 7c 7g 3s 4c 5 lb.
Caltrops (bag of 20) 8s 7c 5s 7c 2 lb.
Candle 3c 2c --
Carpenter’s tools 7g 1s 7c 5g 7s 9c 6 lb.
Cartographer’s tools 14g 9s 7c 12g 6 lb.
Case, crossbow bolt 7s 9c 6s 2c 1 lb.
Case, map or scroll 8s 2c 6s 1 lb.
Chain (10 feet) 4g 2s 2c 2g 9s 3c 10 lb.
Chain mail 75g 5s 3c 52g 7s 55 lb. 16. Stealth Disadvantage (req. Str 13)
Chalk (1 piece) 1c --
Chest 4g 6s 2c 3g 1s 7c 25 lb.
Clothes, Common 4s 7c 4s 1c 3 lb.
Clothes, costume 4g 3s 3g 3s 1c 4 lb.
Clothes, fine 15g 5s 6c 11g 8s 2c 6 lb.
Clothes, traveler’s 3g 3c 2g 7c 4 lb.
Cobbler’s tools 6g 4s 8c 4g 7s 5c 5 lb.
Component pouch 26g 1s 7c 18g 5s 8c 2 lb.
Cooking Pot 1g 5s 4c 1g 5c A metal pot with a lid, suitable for cooking meals over an open flame or campfire.
Cook’s utensils 1g 6c 7s 9c 8 lb.
Crossbow bolts (20) 1g 3c 7s 4c 1.5 lb.
Crossbow, hand 58g 8s 5c 50g 6s 8c 3 lb. 1d6 piercing, "Ammunition (range 30/120), light, loading"
Crossbow, heavy 57g 6s 3c 41g 8s 2c 18 lb. 1d10 piercing, "Ammunition (range 100/400), heavy, loading, two-handed"
Crossbow, light 31g 4s 3c 23g 3s 9c 5 lb. 1d8 piercing, "Ammunition (range 80/320), loading, two-handed"
Dart 4c 2c 1/4 lb. 1d4 piercing, "Finesse, thrown (range 20/60)"
Dice set 3c 3c --
Drum 4g 4s 6c 3g 2s 6c 3 lb.
Dulcimer 23g 5s 4c 17g 6s 9c 10 lb.
Fishing Rod 1g 1s 3c 9s 1c A simple rod with a line and hook, used for catching fish in rivers, lakes, and ponds.
Glaive 19g 7c 15g 6s 1c 6 lb. 1d10 slashing, "Heavy, reach, two-handed"
Greataxe 31g 7s 5c 25g 2s 2c 7 lb. 1d12 slashing, "Heavy, two-handed"
Greatclub 2s 1s 5c 10 lb. 1d8 bludgeoning, Two-handed
Greatsword 43g 5s 8c 31g 6s 6 lb. 2d6 slashing, "Heavy, two-handed"
Halberd 19g 9c 14g 4s 9c 6 lb. 1d10 slashing, "Heavy, reach, two-handed"
Half plate 699g 4s 448g 2s 9c 40 lb. 15 + Dex modifier (max 2). Stealth Disadvantage
Hammer 9s 5c 7s 4c 3 lb.
Hammer and Nails 4s 6c 3s 3c A sturdy hammer and a handful of iron nails, useful for repairs and construction.
Hammer, sledge 1g 8s 9c 1g 3s 4c 10 lb.
Handaxe 4g 3s 2c 3g 5s 2 lb. 1d6 slashing, "Light, thrown (range 20/60)"
Healing Potion 49g 6s 8c 37g 5s A vial of red liquid that accelerates natural healing, mending wounds and injuries.
Hide 8g 2s 5g 9s 8c 12 lb. 12 + Dex modifier (max 2)
Holy Water (flask) 18g 4s 4c 16g 7s 1 lb.
Horn 2g 8s 6c 1g 9s 8c 2 lb.
Hourglass 23g 9s 6c 19g 9s 9c 1 lb.
Ink (1 ounce bottle) 10g 1s 6c 7g 1s 7c --
Ink pen 1c --
Javelin 4s 6c 4s 2 lb. 1d6 piercing, Thrown (range 30/120)
Jeweler’s tools 19g 8s 6c 15g 8s 4c 2 lb.
Jug or Pitcher 1c --
Kit, climber’s 24g 4s 8c 17g 8s 7c 12 lb.
Kit, disguise 30g 6s 2c 26g 1s 8c 3 lb.
Kit, healer’s 4g 4s 7c 3g 1s 8c 3 lb.
Kit, herbalism 5g 4s 8c 3g 6s 6c 3 lb.
Kit, mess 1s 3c 1s 1 lb.
Kit, poisoner’s 53g 9s 5c 33g 4s 4c 2 lb.
Ladder (10-foot) 1c --
Lamp 5s 3s 8c 1 lb.
Lance 10g 4s 1c 7g 5s 2c 6 lb. 1d12 piercing, "Reach, secial"
Lantern 7g 3s 3c 5g 4c A metal lantern with glass panels, fueled by oil and equipped with a handle for easy carrying.
Lantern Oil 9c 7c A flask of flammable oil used to fuel lanterns and torches, providing illumination in the dark.
Lantern, bullseye 9g 4s 1c 6g 9s 1c 2 lb.
Lantern, hooded 6g 1s 7c 4g 2s 3c 2 lb.
Leather 10g 2s 1c 6g 3s 8c 10 lb. 11 + Dex modifier
Leatherworker’s tools 3g 9s 7c 3g 1s 5c 5 lb.
Light Hammer 2g 2s 7c 1g 9s 8c 2 lb. 1d4 bludgeoning, "Light, thrown (range 20/60)"
Lock 8g 2s 2c 5g 6s 2c 1 lb.
Lockpicks 23g 2s 7c 16g 3c A set of delicate tools used for picking locks and bypassing security mechanisms.
Longbow 42g 9c 32g 1s 8c 2 lb. 1d8 piercing, "Ammunition (range 150/600), heavy, two-handed"
Longsword 16g 9s 4c 13g 4c 3 lb. 1d8 slashing, Versatile (1d10)
Lute 33g 6c 25g 1s 3c 2 lb.
Lyre 24g 3s 3c 19g 5s 3c 2 lb.
Mace 4g 5s 7c 2g 9s 3c 4 lb. 1d6 bludgeoning
Magnifying glass 116g 6s 2c 77g 9s 8c --
Manacles 2g 4s 2c 2g 4c 6 lb.
Map of the Region 8g 8s 3c 5g 6s 1c A detailed map depicting local landmarks, roads, and geographical features.
Mason’s tools 8g 3s 2c 5g 8s 6c 8 lb.
Maul 10g 2s 2c 6g 6c 10 lb. 2d6 bludgeoning, "Heavy, two-handed"
Mirror, steel 5g 5c 4g 1s 3c 1/2 lb.
Morningstar 15g 2s 4c 11g 3s 5c 4 lb. 1d8 piercing
Navigator’s tools 25g 5s 7c 19g 5s 4c 2 lb.
Net 1g 6c 7s 8c 3 lb. "Special, thrown (range 5/15)"
Oil (flask) 9c 7c 1 lb.
Padded 3g 4s 9c 2g 6s 7c 8 lb. 11 + Dex modifier Stealth Disadvantage
Painter’s supplies 13g 9s 3c 8g 7s 5 lb.
Pan flute 10g 1s 1c 8g 3c 2 lb.
Paper (one sheet) 1s 6c 1s 1c --
Parchment (one sheet) 6c 3c --
Perfume (vial) 4g 9s 1c 3g 1s 1c --
Pick, miner’s 1g 8s 1g 7s 3c 10 lb.
Pike 5g 2c 3g 7s 3c 18 lb. 1d10 piercing, "Heavy, reach, two-handed"
Piton 1c --
Playing card set 3s 6c 2s 9c --
Pole (10-foot) 1c --
Pot, iron 2g 6c 1g 4s 9c 10 lb.
Potion of Healing 43g 1s 8c 30g 7s 7c 1/2 lb.
Potter’s tools 10g 6s 1c 6g 2s 2c 3 lb.
Pouch 5s 7c 4s 6c 1 lb.
Quarterstaff 1s 6c 4 lb. 1d6 bludgeoning, Versatile (1d8)
Ram, portable 3g 7s 5c 2g 7s 6c 35 lb.
Rapier 23g 4s 14g 9s 6c 2 lb. 1d8 piercing, Finesse
Rations (1 day) 3s 7c 2s 6c 2 lb.
Robes 1g 4c 6s 5c 4 lb.
Rope, 50 feet 1g 1s 5c 7s 8c A length of sturdy hemp rope, useful for climbing, tying, and securing objects.
Rope, hempen (50 feet) 1g 6s 7c 10 lb.
Rope, silk (50 feet) 13g 3s 9c 8g 2s 6c 5 lb.
Scale mail 47g 8s 5c 34g 4s 45 lb. 14 + Dex modifier (max 2). Stealth Disadvantage
Scale, merchant’s 3g 4s 8c 2g 2s 4c 3 lb.
Scimitar 23g 8s 1c 18g 9c 3 lb. 1d6 slashing, "Finesse, light"
Shawm 2g 1c 1g 5s 5c 1 lb.
Shield 10g 2s 2c 7g 1s 1c 6 lb. (+2)
Shortbow 24g 4s 6c 19g 1c 2 lb. 1d6 piercing, "Ammunition (range 80/320), two-handed"
Shortsword 8g 1s 6c 6g 5s 9c 2 lb. 1d6 piercing,"Finesse, light"
Shovel 1g 4s 2c 1g 9c 5 lb.
Signal whistle 5c 3c --
Sling 1s 5c 1d4 bludgeoning, Ammunition (range 30/120)
Smith’s tools 19g 8s 9c 15g 3s 7c 8 lb.
Soap 1c --
Spear 8s 1c 6s 4c 3 lb. 1d6 piercing, "Thrown (range 20/60), versatile (1d8)"
Spellbook 61g 7s 6c 43g 4c 3 lb.
Spikes, iron (10) 9s 4c 6s 6c 5 lb.
Splint 196g 157g 3s 4c 60 lb. 17. Stealth Disadvantage (req. Str 15)
Spyglass 999g 5s 2c 765g 6s 2c 1 lb.
Studded leather 45g 6c 34g 6s 13 lb. 12 + Dex modifier
Tent, two-person 1g 6s 7c 1g 1s 8c 20 lb.
Tents 12g 9s 2c 7g 7s 9c A portable shelter made of canvas, supported by collapsible poles and pegs.
Thieves’ tools 25g 1s 5c 18g 2s 3c 1 lb.
Tinderbox 4s 8c 4s 1 lb.
Tinker’s tools 65g 6s 8c 50g 4s 6c 10 lb.
Torch 6c 5c 1 lb.
Trail Rations 3s 6c 2s 6c A pre-packaged assortment of dried fruits, nuts, and jerky, perfect for long journeys.
Traveler's Clothes 8s 9c 6s 3c A set of practical clothing suitable for long journeys, made of durable fabrics.
Traveler's Rations 1g 1c 8s 3c A bundle of dried meats, bread, and cheese, providing sustenance for a day's journey.
Vial 1g 2c 6s 9c --
Viol 25g 9s 6c 18g 2s 5c 1 lb.
War Pick 4g 6s 7c 3g 3s 5c 2 lb. 1d8 piercing
Warhammer 13g 3s 9c 11g 7c 2 lb. 1d8 bludgeoning, Versatile (1d10)
Waterskin 1s 3c 1s 1c 5 lb. (full)
Weaver’s tools 1g 6c 7s 6c 5 lb.
Whip 2g 7c 1g 3s 8c 3 lb. 1d4 slashing, "Finesse, reach"
Woodcarver’s tools 7s 5c 4s 9c 5 lb.
canvas 1c 1 sq. yd.
cloves 2g 8s 1g 6s 1c 1 lb.
copper 5s 3s 1 lb.
cotton cloth 5s 4s 1 sq. yd.
flour 2c 1c 1 lb.
ginger 9s 3c 7s 5c 1 lb.
gold 51g 7s 6c 46g 2s 6c 1 lb.
iron 9c 6c 1 lb.
one baby chicken 4c 2c 1 lb. (limit 10 per week)
one baby cow 5g 1s 8c 3g 2s --
one baby goat 1g 1c 7s 9c --
one baby ox 11g 2s 1c 8g 8s 1c --
one baby pig 3g 5c 2g 2s 4c --
one baby sheep 1g 4s 2c 1g 1s 6c --
pepper 2g 3s 9c 1g 3s 9c 1 lb.
platinum 491g 9s 6c 429g 8s 6c 1 lb.
saffron 20g 4s 7c 15g 4s 5c 1 lb.
salt 5c 3c 1 lb.
silk 10g 6s 3c 8g 3s 2c 1 sq. yd.
silver 4g 7s 9c 3g 4s 4c 1 lb.
wheat 4c 2c 1 lb.


Specialty/Trade Items

Item Buy Price Sell Price Description
45 Gallons of ale 9g 3s 2c 7g 8s 7c Comes in 5 Gallon Barrels, 9 different brews
Arcane Scroll 32g 4s 6c 22g 5s Protection from chaos
Arcane Scroll (sleep) 26g 7s 8c 19g 4c --
Bastard Sword 39102g 6s 5c 26736g 5s 1c (+3 weapon, shicking burst) Every strike by this weapon is accompanied by a monstrous snarl
Book of Elementary Mathematics - Third Edition 29g 2s 7c 23g 6s 5c Third edition
Buckler 9482g 9s 8c 7149g 7s 1c (+3),(+3 shield)
Cape of the Mountebank 19672g 9c 12859g 3s 6c This cape allows its wearer to teleport short distances at will.
Everburning Torch 36g 9s 2c 24g 4s 1c A magical torch that burns endlessly without the need for fuel, casting a steady light in dark places.
Featherfall Amulet 112g 1s 90g 7s 3c An amulet that slows the wearer's descent, granting them the ability to safely fall from great heights.
Flask of Liquid Courage 43g 4s 2c 30g 5c A flask containing a potent liquid that temporarily boosts the drinker's confidence and bravery.
Goggles of Night 13838g 1s 6c 10776g 8c This battered item was created by a god of magic for his most loyal champion.
Key of Passage 216g 9s 4c 140g 5s 6c A mystical key that unlocks hidden doors and passages, revealing secret chambers and treasures.
Light Catapult 515g 3s 4c 377g 1s 6c --
Mask of Illusion 69g 9s 5c 50g 1s 9c A mysterious mask that can alter the wearer's appearance, perfect for masquerade parties or covert operations.
Mirror of Reflection 122g 8s 6c 97g 7s 6c A magical mirror that reflects not only one's physical appearance but also their innermost thoughts and desires.
Musical Instrument (Accordion) 53g 2c 40g 9s 7c A portable wind instrument with a keyboard and bellows, producing sound by pressing keys and squeezing the bellows.
Musical Instrument (Concertina) 45g 6s 3c 34g 6s 8c A small, hexagonal accordion-like instrument with buttons on both ends, producing sound by pressing buttons and squeezing the bellows.
Musical Instrument (Didgeridoo) 23g 1s 6c 19g 3s 3c A long, tubular wind instrument originating from Indigenous Australian cultures, played by blowing air through the mouthpiece while vibrating the lips.
Musical Instrument (Drum) 2g 6s 6c 1g 9s 8c A percussion instrument consisting of a hollow shell covered with a stretched membrane, played by striking with hands or drumsticks.
Musical Instrument (Trombone) 24g 2s 5c 15g 3s 7c A brass instrument with a long slide for changing pitch, played by buzzing the lips into a mouthpiece.
Musical Instrument (Ukulele) 16g 1s 5c 12g 3s 4c A small, four-stringed instrument resembling a guitar, played by plucking or strumming.
Potion of Invisibility 374g 2s 1c 276g 9s 5c This blue tincture smells sour. This potion renders the user invisible for a short duration when consumed.
Potion of Jump 48g 5c 40g 8s 9c A glowing ichor, contained in a crystal jar etched with holy symbols.
Ring of Climbing 3196g 9s 4c 2710g 7s 2c This battered ring is said to grant a single wish once every score of years.
Ring of Keys 3721g 8s 7c 3137g 9s 2c This golden ring appears non-magical at first glance. While wearing it, you can use your action to touch an object andseak the command word to unlock any mundane lock.
Ring of Protection 6199g 1s 4c 5312g 9s This ring bestows magical protection upon its wearer, increasing their defenses.
Rod of Cancellation 15735g 6c 10453g 2s (Lawful Evil, Int 12, Wis 12, Cha 10, Ego 3, Empathy, Vision (30 ft.) and hearing, Bluff 10 ranks) A heavy rod, inlaid with emerald.
Rod of the Viper 18673g 1s 9c 11887g 4s 3c This ash rod was created by a god of magic for his most loyal hero. (inscription provides clue to function)
Set of bagpipes 35g 5s 1c 28g 4s 7c --
True Wand 32421g 7s 4c 20022g 6s 6c This wand can be used as an arcane focus. If you can castsells with an arcane focus and use this wand for yoursells, yoursells require no material components that cost less than 1000g. Additionally, when you cast asell using this wand as your arcane focus, roll an ability check with yoursellcasting ability score. If you roll higher than 11 + thesell's level, you cast thesell without using asellslot. This fails if you have nosellslots remaining of thesell's level and therefore couldn't cast without succeeding.
Wand of Lightning Bolts 16805g 6s 3c 11853g 3s 3c This wand can unleash powerful bolts of lightning upon command.
Wand of Neutralize Poison 1622g 5s 7c 1160g 3s 1c (13 of 50 charges) This distinctive wand also grants the magical ability to endure extreme cold for one hour per day.
Whispering Amulet 107g 3s 6c 78g 3s 7c An enchanted amulet that allows the wearer to communicate telepathically with nearby allies.
White Onyx 42g 7s 7c 33g 8c --
oil of bless weapon 101g 1s 8c 70g 2s 5c This white draught smells like mint.
yellow Quartz 60g 7s 8c 47g 6s 8c --