medium humanoid, lawful neutral
Level: 15
Race: human
Class: wizard (school of transmutation)
Background: guild artisan
Ability | Score | Proficient | Modifier |
---|---|---|---|
Strength | 10 | - | +0 |
Dexterity | 12 | - | +1 |
Constitution | 16 | - | +3 |
Intelligence | 20 | - | +5 |
Wisdom | 14 | - | +2 |
Charisma | 16 | - | +3 |
Skill | Proficient | Modifier |
---|---|---|
Acrobatics (Dex) | - | +1 |
Animal Handling (Wis) | - | +2 |
Arcana (Int) | +10 | |
Athletics (Str) | - | +0 |
Deception (Cha) | - | +3 |
History (Int) | +10 | |
Insight (Wis) | +7 | |
Intimidation (Cha) | - | +3 |
Investigation (Int) | - | +5 |
Medicine (Wis) | - | +2 |
Nature (Int) | - | +5 |
Perception (Wis) | - | +2 |
Performance (Cha) | - | +3 |
Persuasion (Cha) | +8 | |
Religion (Int) | - | +5 |
Sleight of Hand (Dex) | - | +1 |
Stealth (Dex) | - | +1 |
Survival (Wis) | - | +2 |
Zadarin Stard Iro stands as one of the highest-ranking leaders of the esteemed Wandering Wanderers Guild . As a master of transmutation magic, Zadarin wields unparalleled control over the very fabric of matter and energy. With his vast knowledge and wisdom, he guides the guild in their pursuit of ancient secrets and forgotten knowledge, ensuring their services of telepathic communication and information sharing are offered with precision and integrity. Zadarin carries himself with an aura of authority and grace, symbolizing the strength and unity of the Wandering Wanderers. Under his leadership, the guild continues to unlock the mysteries of the world, reshaping the boundaries of possibility with every step.
No notes needed.